Broken Soul



3e

         
         
      CE

Pathfinder facts

  • CR: 9
  • XP: 6,400
  • Size: Large
  • Type: Outsider
  • Tags: azata, chaotic, extraplanar, evil
  • Initiative: +3
  • Senses: darkvision 60 ft., low-light vision
  • AC: 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, –1 size)
  • HP: 101 (7d10+63)
  • Saves: Fort +12, Ref +10, Will +6
  • Speed: 20 ft., fly 60 ft. (average)
  • Melee: +1 longsword +12/+7 (2d6+8/19–20), tail slap +6 (2d6+2 plus grab) or
  • Space: 10 ft.
  • Reach: 10 ft.
  • Abilities: Str 20, Dex 17, Con 27, Int 14, Wis 8, Cha 21
  • Attacks: Base Atk +7; CMB +13 (+17 grapple); CMD 26 (can't be tripped)
  • Defenses: DR 5/—; Immune electricity, petrification, poison; Resist acid 5, cold 10, fire 10, sonic 5
  • Feats: Combat Casting, Diehard, Endurance, Great Fortitude, Hover, Iron Will, Lightning Reflexes, Toughness
  • Skills: Bluff +15, Fly +11, Intimidate +13, Knowledge (nature) +9, Perception +9, Perform (string) +17, Sense Motive +9, Stealth +9, Survival +10; Racial Modifiers +8 Intimidate, +4 Survival
  • Languages: Celestial, Draconic, Infernal; truespeech
  • Organization: solitary
  • Treasure: standard (+1 longsword, masterwork harp, other treasure)
 

Pathfinder sources